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Lords of the Fallen

Report Photo Mode

Lords of the fallen review photo mode

At the end of an era marked by cruel rule, the demonic god Adyr was finally defeated. But the Gods do not disappear and are intent on returning. Eons have passed and the resurrection of Adyr is now near: we are a Caped Crusader and we venture into the world of the living and that of the dead in this adventure full of battles with colossal bosses, rapid combat, exciting encounters and a gripping plot. Will we be a character of light... or darkness?

Activate Photo Mode: Options button and L3.

When you activate Options, the game DOES NOT stop and can be a double-edged sword for sprints especially against bosses or enemies if you try to freeze the moment exactly as you want. Very difficult to freeze at the moment you want in action shots.

There are 2 work menus. The first is to adjust the camera, save the shot, insert/remove the grid. The second menu can be activated with Y (on PC) blocks the first menu and adjusts the changes in colors, brightness, vignette, depth of focus.

Camera freedom: vote 9

The freedom of the camera is good allowing good maneuverability. The ground is a soft element that also allows you to lower yourself without having to give up particular angles. Enemies are easily traversable unlike game elements (beams, immobile skeletons, etc.). The camera's playing distance could have been better while by getting closer you don't lose the character and you can get very close-ups. We have a great room on our hands.

Camera adjustment: vote 10

360° rotation in all continuous cycle rotations. Rotation occurs on the center of the shot. Basically a great use.

Aperture and focus adjustment: vote 6

Lords of the fallen review photo mode

Depth of field has 4 functions. The autofocus automatically adjusts the center of the shot, blurring the rest in isolation. Focus distance is the function to manually adjust your interest in the framing that you are going to do with a parameter in cm. Aperture (F-Stop) is adjustable from f/1,1.2, 1.4, 2, 2.8, 4, 5.6, 8, 11, 16, 22 and 32. The width of the sensor has the measurement in mm of the level of blur that you interest.

Lords of the fallen review photo mode
Lords of the fallen review photo mode
Lords of the fallen review photo mode

I would like to talk about each function individually, talking about the positive and negative things. The autofocus, if your subject is in the center, works very well but it is enough that it is not in the center or it is not your character that it starts to not work correctly especially if you are in large spaces. The manual focus is adjustable but if you are very far from the subject it starts to not constrain your subject within the blur. The aperture works well up to f/2.8 and then opens completely as if it were going to f/22 or f/32. The sensor width does not fully reach maximum blur especially with some game elements.

We are faced with a good idea but it needs to be improved.

Ability to change the character: vote 6

It is possible to insert or remove the character by rotating it. The possibility has also been added to remove enemies individually by choosing one mob at a time. If you are interested in inserting changes to the character you are forced to do so in game and you can help yourself with the gestures that can be activated with "gestures"

Brightness and contrast adjustments: vote 10

The Hexworks team has spent a lot of time on these two functions and divided into various functions within Photo Mode. It is possible to calibrate the image using the brightness, the temperature of the shot and its hue. In the color balance, inserted in another sub-window, you can adjust the saturation, contrast and gamma by increasing or decreasing these values and also working directly on the reds, greens and blues individually of all 3 functions. In short, I take the example of one of them, you can manage the saturation with which intensity level and by adjusting the RGB. You can get to absolute black or white with adjustments. A complete dual tool that works very well.

Filters: vote 8

14 filters with the possibility of adjusting their intensity: vivid, desaturate, technicolor, black and white, negative black and white, negative, red, green, blue, high key, lithography, polaroid, retro, sepia.

A large variety of filters where you can really have fun. I used vivid and desaturate a lot and adjusted them because they gave me very interesting effects.

Frames: vote 5

The settings used are a particular choice because it is possible to tighten the screen with equal bands either horizontally or vertically. If you are interested in making a 16:9 or a 21:9 you can manage the frame as you wish without knowing the real size in numerical terms. If you want a square frame it is not possible to insert it. These bands that you create you can color as you prefer using a single color working on the RGB inserted.

Logo: vote 6

It is possible to insert a single white logo adjustable in size, angle and alignment. They did a great job inserting it and with great freedom within the shot. The maximum size covers one twentieth of the shot resulting in a very small overall size.

3D photos: I found this to be a great feature and I think it's the first time I've seen it. After you have taken the shot and saved it in a dedicated gallery of your game, if you are not satisfied, you can go back to it to modify it completely. A function that every photo mode should have and which really allows virtual photographers to perfect themselves.

Vignetting: The vignette is adjustable but the black halo covers more of the lateral portions and less of the top and bottom of the shot. It doesn't achieve complete black but it works well.


The game artistically is a beauty to behold with all the details and if you love dark fantasy inspired games. The photo mode has a lot of room for improvement and comes with functions that need to be optimized and perfected. The choice to insert 3D photos should set the tone.



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