Report Photo Mode
Following the events of the first chapter, Joel Miller confesses to his brother Tommy that he prevented the Lights from carrying out the intervention that would have found a cure for the epidemic linked to the Cordyceps fungus that is plaguing the world, which however would have led to the Ellie's death. Five years after their perilous journey across the post-pandemic United States, Ellie and Joel have settled in Jackson, Wyoming. Living in a thriving community of survivors has allowed them to work in peace and stability, despite the constant threat of the infected and other even more desperate survivors. Following a violent event that disrupts this quiet, Ellie embarks on a relentless journey for revenge and justice.
The Remastered version brings a series of new technical and gameplay content.
- Improvements for PS5
It's an update that includes improvements for the Ps5 version: they include native 4K1 resolution in Fidelity mode, 1440p upscaled to 4K in Performance mode and unlocked frame rate for TVs that support VRR. The Last of Us Part II Remastered also offers optimized loading times so you can get straight into the action. Audio descriptions and dialogue vibrations have been added to the accessibility features of The Last of Us Part II Remastered. The new version includes increased texture resolution and LOD distance, updated shadows and animation sample rates, and more.
- “No Return” – Roguelike survival mode
Survive as long as you can in each game, choosing your path from a series of random encounters that include all types of enemies and environments from the game.
- Full support for the DualSense™ wireless controller
The Last of Us Part II Remastered also takes full advantage of the haptic feedback and adaptive triggers of the DualSense wireless controller.
- New ways to play
Delve deeper into this memorable adventure and discover the secrets of the development of the original version. The Lost Levels section allows you to explore preliminary versions of three new scenarios not included in the original The Last of Us Part II: Sewers, Jackson's Party and Boar Hunt. Hear hours of new developer commentary as you play the game to learn how it was made
- Additions to Photo mode
Activate Photo Mode: Start and Photo mode or if you went into the options, put the flag, you can use L3 and R3 to activate it directly
Camera freedom: vote 7
The camera is always tied to the movements you can create and execute. It has not been modified in any way, remaining an obstacle to the photographer's freedom. If you like working on portraits, especially NPCs, try to keep the protagonist at a distance and use the zoom functions to get as close as possible. Fortunately, with the new modes it is also possible to take shots of new characters and very calmly trying to capture the best pose.
The tips for obtaining an optimal shot remain the same as those included in the other reviews of Naughty Dogs photo modes
Camera adjustment: vote 8
The inclination has not been changed and is set up to 180° keeping the center as a reference point without any loss of framing. When you reach the bottom of the adjustment bar, you stop and cannot continue further.
Aperture and focus adjustment: vote 9
The depth of field and its adjustment are intuitive and with an excellent final result. Even if you are less experienced you will immediately understand how it works and will be able to use it. Keep the intensity at 100 and start adjusting the distance to what you think is important, at this point lower the intensity focusing on everything you think is important (eventually use sharpness). The blur effect of Naughty Dogs' photo mode remains truly excellent.
Ability to change the character: absent
It remains absent but the addition of the forward frame, a function introduced starting from The Last of Us Part 1 Remake version, is an excellent way to correct the character or unwanted lighting effects. There is not yet a complete change in posture but it is certainly a welcome addition
Don't despair because you have the function of choosing who to keep within the frame: you can hide the player, allies, enemies, others or everyone.
Brightness and contrast adjustments: vote 8
The brightness works well across the entire frame, bringing the shot you are going to take to very high levels while also creating a fog effect on some locations. Saturation always remains a setting to be adjusted lightly for the final result.
Filters: vote 7
I would have expected the addition of at least one filter given the interest of the community and the continuous photography of the chapters. The usual 20 filters and intensity adjustment remain. The Noir, Trinity and Acceso effects, by adjusting them properly, remain among the best filters for obtaining realistic shots.
Frames: vote 9
Updated frames and lettering for the new characters in Part 2.
In addition to maintaining landscape ratios (2.39 or 2.75 or even 4.0) or 1:1 shots (1.33), new formats have been included such as the cathode ray tube effect, movies and the circle shape . Always the possibility of adjusting the intensity and color of the frame. We went from 39, in the Part 1 Remake version, to 34. A numerical decrease in filters that I don't consider a problem: the fundamental filters remain, the new ones are very varied and the adjustments work well.
Logo: vote 8
The adjustment of the logo is always the same: you can position it in specific points by adjusting its size and, new, its intensity. Here too the writing for Part 2 has been updated and the possibility of coloring it and adjusting its intensity has been made
Vignetting: It's possible to adjust the vignetting with size and intensity. As was the case in Part 2, the size when it reaches the middle of it becomes very strong.
There is no shortage of lighting spotlights: there are always 3 to be inserted and with the possibility of adjusting them. Unfortunately it is always limited to an area that is too narrow and very close to the character.
Gaze Direction: The real novelty, not present on any of Naughty Dogs' Photo Modes, is the Gaze Direction.
It is possible to change the position of some NPCs present in the game at that moment by helping you with the framing and the final effect. The eyes will be moved horizontally and vertically, thus also changing the character's expression, to a small extent.
It is a very interesting function but it has important limitations of use such as it is not possible to adjust the gaze of the character you are using. Returning to the issue of camera freedom, this function is certainly a help but it remains a function that could have been brought to all the characters.
It remains one of the best photo modes in terms of realistic rendering and the additions brought in part 1 Remake have been maintained. It remains a lazy update of what we've seen in the past.
The Last of Us Part 2 Remastered is a title that has wonderful locations for a virtual photographer but we could have done better with the photo mode.
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